29 March 2021

Thematic Focus: ICTs & Other Technologies

Opportunity:

Lecture: Dislocation in an Age of Connection: Refugee Journeys and Social Media, 30 March 2021 [info]

Blog posts & press:

AI facial analysis is scientifically questionable. Should we be using it for border control? (The Conversation, Feb. 2021) [text]

Behind the Mobile Stories/Historias Móviles project (UNHCR Innovation Service, Feb. 2021) [text]

In refugee camps, access to internet supports research during the coronavirus pandemic (The Conversation, Jan. 2021) [text]

"'They can see us in the dark': migrants grapple with hi-tech fortress EU," The Guardian, 26 March 2021 [text]

Reports:

Accès au numérique, besoins en communication et pratiques communautaires: Comment l’inclusion digitale peut améliorer la protection des personnes réfugiées, déplacées internes et apatrides en Afrique de l’Ouest (UNHCR, SÉKOU & IT4LIFE, Jan. 2021) [text]

Assessing the Use of Call Detail Records (CDR) for Monitoring Mobility and Displacement (IOM & Princeton Univ., Feb. 2021) [text via Mig. Data Portal]

Technology as a Source of Power: Exploring How ICT Use Contributes to the Social Inclusion of Refugees in Germany, Paper presented at the Proceedings of the 54th Hawaii International Conference on System Sciences, 5 Jan. 2021 [text]

Journal articles & book chapters:

"A Breathtaking Journey: Appealing to Empathy in a Persuasive Mixed-Reality Game," Chapter 6 in Persuasive Gaming in Context (Amsterdam Univ. Press, March 2021) [open access]
- Scroll to p. 95. Note: A Breathtaking Journey is a "mixed-reality game providing a first-person perspective of a refugee’s journey." 

"Digital Media Production of Refugee-Background Youth: A Scoping Review," Journalism and Media, vol. 2, no. 1 (Jan. 2021) [open access]

"Infrastructure of compassionate repression: making sense of biometrics in Kakuma refugee camp," Information Technology for Development, vol. 27, no. 1 (2021) [open access]

International Review of the Red Cross, no. 913 (March 2021) [full-text]
- Themed issue on “Digital technologies and war.”

"Social media surveillance, LGBTQ refugees and asylum: How migration authorities use social media profiles to determine refugees as ‘genuine’ or ‘fraudulent’," First Monday, vol. 26, no. 1 (Jan. 2021) [full-text]
- Focuses on Denmark.

"Striving 'Against All Odds' to Reduce Prejudice toward Immigrants and Refugees," Chapter 12 in Persuasive Gaming in Context (Amsterdam Univ. Press, March 2021) [open access]
- Scroll to p. 220. Note: Against All Odds is a video game developed by UNHCR "which has players take on the role of a refugee and experience the struggles they go through."

"Using a Mobile App When Surveying Highly Mobile Populations: Panel Attrition, Consent, and Interviewer Effects in a Survey of Refugees," Social Science Computer Review, OnlineFirst, 28 Jan. 2021 [open access]
- Focuses on Germany.
 
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