Opportunity:
Lecture: Dislocation in an Age of Connection: Refugee Journeys and Social
Media, 30 March 2021 [info]
Blog posts & press:
AI facial analysis is scientifically questionable. Should we be using it for
border control? (The Conversation, Feb. 2021) [text]
Behind the Mobile Stories/Historias Móviles project (UNHCR Innovation Service,
Feb. 2021) [text]
In refugee camps, access to internet supports research during the
coronavirus pandemic (The Conversation, Jan. 2021) [text]
"'They can see us in the dark': migrants grapple with hi-tech fortress EU,"
The Guardian, 26 March 2021 [text]
Reports:
Accès au numérique, besoins en communication et pratiques communautaires:
Comment l’inclusion digitale peut améliorer la protection des personnes
réfugiées, déplacées internes et apatrides en Afrique de l’Ouest (UNHCR, SÉKOU & IT4LIFE, Jan. 2021) [text]
Assessing the Use of Call Detail Records (CDR) for Monitoring Mobility and
Displacement (IOM & Princeton Univ., Feb. 2021) [text
via Mig. Data Portal]
Technology as a Source of Power: Exploring How ICT Use Contributes to the Social Inclusion of Refugees in Germany, Paper presented at the Proceedings of the 54th Hawaii International Conference on System Sciences, 5 Jan. 2021 [text]
Journal articles & book chapters:
"A Breathtaking Journey: Appealing to Empathy in a Persuasive Mixed-Reality Game," Chapter 6 in Persuasive Gaming in Context (Amsterdam Univ. Press, March 2021) [open access]
- Scroll to p. 95. Note: A Breathtaking Journey is a "mixed-reality game providing a first-person perspective of a refugee’s journey."
"Digital Media Production of Refugee-Background Youth: A Scoping Review,"
Journalism and Media, vol. 2, no. 1 (Jan. 2021) [open access]
"Infrastructure of compassionate repression: making sense of biometrics in Kakuma refugee camp," Information Technology for Development, vol. 27, no. 1 (2021) [open access]
International Review of the Red Cross, no. 913 (March 2021) [full-text]
- Themed issue on “Digital technologies and war.”
"Social media surveillance, LGBTQ refugees and asylum: How migration authorities use social media profiles to determine refugees as
‘genuine’ or ‘fraudulent’," First Monday, vol. 26, no. 1 (Jan. 2021) [full-text]
- Focuses on Denmark.
"Striving 'Against All Odds' to Reduce Prejudice toward Immigrants and
Refugees," Chapter 12 in Persuasive Gaming in Context (Amsterdam Univ. Press, March 2021) [open access]
- Scroll to p. 220. Note: Against All Odds is a video game
developed by UNHCR "which has players take on the role of a refugee and
experience the struggles they go through."
"Using a Mobile App When Surveying Highly Mobile Populations: Panel Attrition,
Consent, and Interviewer Effects in a Survey of Refugees," Social Science Computer Review, OnlineFirst, 28 Jan. 2021 [open access]
- Focuses on Germany.
Related post:
No comments:
Post a Comment